← All work

Narrative management game · Local development

Heartburn Simulator

The price of a cheap lunch.

Pack a lunch, cook a bowl of noodles, earn a day’s wages. Live seven days on one street through three different lives, where a cheap meal carries a human cost.

Heartburn Simulator concept cover · Key artwork inspired by street-side lunches and making a living.
Heartburn Simulator concept cover · Key artwork inspired by street-side lunches and making a living.

About the project

One vendor needs to sell his lunch boxes. Another keeps to the rules of his noodle stall. A worker hopes to save for his sister’s tuition. Heartburn Simulator brings food, work, and relationships together: a little money saved today can become something to face tomorrow.

What you can do

  1. Choose ingredients and prices, decide what to do with leftover noodles, or plan a worker’s lunch and workday.
  2. Get to know the regulars and notice how they respond to and remember their meals.
  3. Pack lunch boxes with chosen ingredients, hold to cook noodles and release to serve, or align falling bricks to build a wall.

Where it stands

The local development version includes three seven-day routes and character-specific lunchbox packing, hold-and-release noodle cooking, and bricklaying mini-games. Their results affect costs, reputation, or the day’s wages. Visuals and dialogue are still being refined. An online demo is not yet available.